Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
good luck with that, it can't fly
Ever heard of the mystical power of home brew?
At that point it's not a tarrasque. smh
5e tarrasque is a pure joke. Unless your party is totally melee oriented. Any decent caster can just cast fly and bombard it with saving throw spells. It doesn't even have it's previous massive health regen and immortality.
Oh, dont worry my level 1 party, your gonna have so much fun playing your first d and d game! lets get you started in combat. today you will be fighting a tarrasque, a very easy monster.
*does 40 damage*
*kills whole party*
oops... well that was fun while it lasted!
He’s actually really not that hard to kill.
Far be it from me to tell anyone they're playing D&D wrong, but I feel you miss out on something if you imagine battling the Tarrasque in a straight-up deathmatch on an infinite, featureless plane. Sure, this monster might be a little disappointing as a random wilderness encounter, but consider using it this way instead:
Your players are resting in a safe, prosperous town between adventures when the call goes up; the Tarrasque has risen. The town is under attack. The full force of the militia is mustered, but without magic weapons they can't even get its attention. Local spellcasters join the fray; several of them fall to their own magic before someone figures out how the creature's Reflective Carapace works.
The Tarrasque largely ignores these nuisances, attacking only buildings unless a party member is foolish enough to get directly in its way. It isn't here to engage in an epic battle with a bunch of mortals. It's here to shatter this town. Why? No one knows. We can no more understand the Tarrasque's motives than a honeybee can understand a bear.
Maybe your players eventually subdue the monster; maybe it just gets bored and leaves. Either way, the town is devastated; the walls are breached, buildings are in ruins, fires are spreading. Hundreds of people are killed or injured (mostly by collapsing structures rather than by the Tarrasque's direct attacks). The local authorities are in disarray. This place will never be the same again.
Now: play out the recovery. What resources will it take to rebuild? Does the town have anything left to trade for what it needs? (If your players killed the Tarrasque, how do the locals handle the massive carcass that can't be processed with nonmagical tools?) How do the survivors organize themselves? Do they agree on what needs to be done, or is there a power struggle? Do raiders or other malevolent forces take advantage of the situation? And most importantly, how do your players get involved?
This is the kind of story the Tarrasque exists to tell, in my opinion. Sure, you can catch the thing out in the mountains and kill it as a level 1 Fighter with a magic longbow, a flying carpet, and an endless quiver. But I'm not sure what you get out of that besides saying you did it. Like everything in the game, this monster is just raw material. What you build with it is up to you. I encourage everyone to apply ambitious creativity to the materials they choose to use.
That said, I would probably make it a little faster. This thing probably has a 25 or 30 foot stride; the idea that it can't take two full steps in a round without Dashing or using a Legendary Action is a bit silly.
an Apocalypse would be petty to this chad, and i just realized if you dropped a nuke on it it would survive because its immune to physical damage basically!
same
A lvl 1 aracocra with a +1 bow claps this in around 900 rounds.
If the tarrasque has spikes and its eyes are on the sides of its head that sounds like the tarrasque is prey so what is its predator.
Godzilla on crack
or you just spawn one in to show your players that you are in control of everything . . .
kinda cute ngl
roll a d100 get a nat 100 on animal handling and just barely not be killed probably roll another d100 and try and tame it I don’t know cause I’m not a dm
shockingly, casting Dominate Monster gives you a pretty good chance of driving this beast for an hour.
can one hit it at lev 2
the epitome of fear