Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
the tarrasque used to be even nastier.. in 2nd edition it regenerated... if there was even one solid piece left of it's body it would regrow all the way back.... all pieces had to be completely dissolved in acid..
One time a cleric in one of our campaigns rolled 3 nat 20 religion checks in a row and his god phased a terrasque out of existence.
Best cession ever.
If you played it rules as written and no house rules. They would still get destroyed. Its not meant to be beaten by non-epic level characters.
And if they survive, just send three more.
Except for the cause of the hippocalypse
Until it goes up against a wizard polymorphed as a clay golem
This is how I threaten my players to be quiet. LOL
So due to a series of unfortunate events in a campaign, our party managed to summon a Tarrasque and we're fighting it. Oh right, and we're all level 5...
satan on staroids
I agree
a lvl 1 aracockra with a +1 dagger and **** ton of patience could kill this thing
That seem excessive mostly just need to sit back and shot, or run in and attack and get out
Can I tame it yes or no
but what if...file:///C:/Users/kojan/Downloads/tarrasque.jpg
over 9000
one word: destruction
I am EXTREMELY tempted to allow my party the option to fight five of them at once. Though that would be like some ants trying to kill God.
that is a massive overestimation of the tarrasque's capabilities
i think its a bit simple but the design is great
One of my players One shot it and he is level 22 he shot him with a coin so your theory is wrong