Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Not even close to being deadly as Godzilla
I keep saying on here the terrasque isn’t really comparable to Godzilla, a fight between the two isn’t a fight, the terrasque has no chance at all
They would turn the Terra into nothingness. It’s not as invincible as you think.
The terrible Tarrasque suffered a major nerf after 2.2. His teeth used to act as Vorpal and his claws used to act as Sharpness. Vorpal and Sharpness have basically disappeared from the rules since 3.0. For those unfamiliar, Vorpal: on a crit, auto decapitation. Sharpness: On a crit, auto loss of limb. Tarrasque is an end-game monster as is, but he used to be much worse... I say used to be, but for those of us who remember his former glory, the golden days are never over.
Clearly, you are not a DM. Nothing "picks apart" the mighty Tarrasque. No ranged attacks? It can hurl trees to the moon. It eats whole strongholds. There is no reason he couldn't throw parapets at ranged attackers and no ranged attack could out-range his counters. I was surprised to not see regen for him, though. I also didn't see any write-up on his carapace like there used to be. The value of his carcass was the drive for heroes of all levels to make the attempt.
Is their something that hunts it?
Insane
5e Tarrasque is nowhere near as immense a combat challenge as in earlier editions -- it used to be practically unstoppable, extremely difficult to even damage as fast as it would regenerate (which was something of a calling card of the creature), etc. It was basically a "puzzle boss," where if the party screwed up enough that the tarrasque was unleashed there would need to be elaborate plans (preferably using at least a few dozen NPC allies) to take it down. This version isn't bad, just different -- it really needs careful handling by the DM to be memorable, e.g. having it be almost a force of nature that's a threat to the countryside and forcing the players to choose between trying to stop it and dealing with the mastermind villain whose plots set it loose in the first place. Maybe the "puzzle" is trying to understand its motives or behavior patterns before another one shows up, or figuring out where to redirect its attention to protect innocent bystanders (and their whole city) and maybe even use it against another threat.
burn through legendary resistances and then cast plane shift or banishment not that hard to beat as long as you stay far away heck a clay golem with a magic weapon could beat this thing so could a black dragon it's not that strong
Damn.
I was going to put this near the start of a campaign where the players are less than level 3. I knew it was strong, but I thought they could handle it if I slightly debuffed it and gave them some free magical weapons...
Never mind... I'll just use an imp or something...
Me and two other players have found out a way to one-shot an army of this thing in a single turn…at level 3. I won’t elaborate how but just know you need to know some real life science. 😂
Absolute murderer, want to kill all of my players with this monstrosity. hopefully they dont succeed on living! lol lol lol lol :)
Matt Mercer's pronunciation of 'turrrraaaasque' has a DM's malevolent presence behind it. You know he is thinking of how he has TPK'd parties with it in the past.
I see 'Environment: Urban' and I'm scared
Godzilla could literally STEP on it to kill it. Also atomic breath. Also nuke-resistance scales.
hehe, urban enviroment
Imagine if some all-powerful wizard had one of these as a pet and was like- "Yes, this is Fifi, don't worry, she doesn't bite 🥰."
Tarrasque=Steggo on steroids
I love this guy.