Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
very true
this thing was supposedly drowned by the storm giant god
This thing should deal magic damage I am fighting my friends level 9 character with it and he just polymorphed into a FREAKING CLAY GOLEM and extended spell This thing can get absolutely cheesed by a polymorph into a immunity BPS nonmagical
godzilla is 4 time as tall as a tarrasque
Overhyped
Fun fact: This thing can easily be killed by a clay golem.
Clay golems are completely immune to non-magical bludgeoning, piercing and slashing, rendering Big Boi's melee attacks completely useless.
"Oh, but he'll just swallow him! The acid damage will kill him off!"
From the stat block: "Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt."
Assuming the golem doesn't somehow cast magic at the Tarrasque, there's literally no way for this literal Titan to damage it.
@ranger333 RAW, polymorph states that you can only change into a *beast,* so turning into a clay golem is not possible, as it's a construct.
If you're homebrewing some rules, give the tarrasque physical attacks that "count as magical for the purposes of overcoming resistance and immunity".
Problem solved.
I know that's a common trope, but if you play the Tarrasque as designed, it's a siege engine, not a personal combatant.
It's also really dumb.
Combine those two things, and the likelihood that a Tarrasque would even acknowledge a clay golems existence while rampaging through a city is practically zero. Especially when you consider that its base speed is twice that of a golem, so while it can walk and crush, the golem has to sprint just to keep up.
wow... it's a lot bigger than I thought...
all you really need is a wizard with true polymorph and a magic weapon true polymorph into a clay golem and wield the magic weapon you are now immune to the terrasques attacks and heal from being in it's stomach
be a level 17 wizard with the true polymorph spell and do 1 of 2 things option 1: turn into a black dragon and fly outside of the tarrasques range and use your breath weapon till it's dead. or option 2:(this requires a magic weapon) turn into a clay golem and wield the magic weapon attack until tarrasque is dead
POV: You said she's fat.
too easy to defeat give me a challenge
conversation starter: Godzilla vs Tarrasque: who would win?
this beast will kill anyone in its path and is unstoppable
ya know all it's attacks do nothing to a clay golem. Slashing, piercing, bludgeoning, eating/acid, the clay golem is entirely immune.
Do you think it likes karaoke
I’d like to see this thing go up against Tiamat’s aspect.
Is there ANYTHING in D&D that gets resistance to magical bludgeoning, slashing, and piercing damage?
Because this should definitely get it.
If you're looking for A BBEG for your campaign, use Tiamat or a Red Greatwyrm or something. This thing has an intelligence of three.