Natural Camouflage. The vinebride has advantage on Dexterity (Stealth) checks made to hide in areas with lots of greenery, such as a forest or a jungle.
Destructible Armor. When the vinebride's hit points equal or are less than half of its total hit points, its protective plant armor is shredded. The vinebride loses its natural resistance to bludgeoning and piercing damage, its Armor Class drops by 2 points, and it becomes unable to use its razor vines attack. However, as it goes into a berserker rage it gains the ability to attack twice whenever it takes the attack action to make an attack with its claw. Upon reaching full hitpoints, this change is reversed.
Multiattack. The vinebride makes three razor vines attacks.
Razor Vines. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 14 (5d4 + 2) slashing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 36 (5d12+ 4) bludgeoning damage.
Description
Vinebrides are hulking, slothlike monstrosities that roam densely vegetated areas, such as forests, jungles, and some swamps. They have a symbiotic relationship with the vinelike plants they grow all over their body. In exchange for providing the plants with shelter and nutrients from its body, a vinebride gains both protection and offensive capabilities, as the long vines are tough, serrated, and razor sharp. When not using them to whip to death any creature that would face it, the vines trail behind a vinebride for almost twice the creature's length. This trailing mass is not unlike a significantly greener and more dangerous bridal train, hence the name "vinebride." Though it is rare for one to reach such a point, when a vinebride's vine armor has been hacked at enough to render it useless, the creatures are known to go into a bloodthirsty rage, relying on their powerful claws to beat their foes to death.
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