Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.







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Posted Jul 30, 2019what. they are actually made out of Dark. Wind. What.
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Posted Oct 17, 2019Damage resistance to non magical, not immunity? So you can technically beat a non corporeal creature to death with a barstool...that’s broken. Werewolves have immunity to nonmagical weapons but ethereal undead only have resistance. Somebody didn’t think that through...
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Posted Nov 23, 2019This is a relatively simple stat block, compared to other incorporeal undead. The flavor, “spirit holding itself in the world by sheer force of will”, is also the most general. Those two factors make the wraith seem like a go-to for incorporeal monsters, despite how strong it is.
i think that you could change the CR relatively easily by adjusting the number of hit die and damage die.
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Posted Nov 24, 2019For example, you could make a CR 3 Wraith with just the following changes:
Hit Points: 45 (6d8 + 18)
Life Drain. +5 to hit. 16 (3d8 + 3) Necrotic Damage.
This gives it the same HP, and similar damage output, as a wight. Of course, its mobility gives the wraith a decisive edge in that comparison, but that applies to all incorporeal undead.
For higher level (“dread”) wraiths, I’d consider giving them class features as well as extra Hit Dice and more potent Life Drain (although Sorcerer is the only class I can think of which synergies well.)
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Posted Jan 24, 2020Just destroyed this dude
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Posted Feb 29, 2020So, the ability Create Specter is detailed as to the Wraith being able to create a Specter from a corpse, but where are the stats for said Specter?
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Posted Mar 4, 2020Presumably its this one: https://www.dndbeyond.com/monsters/specter
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Posted Oct 1, 2020This should have Frightful Prescence.
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Posted Nov 8, 2020hey so i dont know if anyone noticed but i think the person saying wraith when you click on the speaker next to the name is marisha ray
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Posted Jan 4, 2021It definitely is. Matt Mercer is also the voice of many of the pronunciation guides on the site. Part of D&D Beyond's partnership with Critical Role was for them to record these. It's super cool!
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Posted Jan 6, 2021I mean, they are partially on this plane, so they get partially damaged from the objects herein...
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Posted Jan 6, 2021Check out the Tarrasque, Matt really pumped himself for that one.
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Posted Jan 21, 2021my dm gave me a pet wraith calle kevin. i dont know why
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Posted Jan 26, 2021What happens to any remaning specters once a Wraith is defeated?
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Posted Feb 1, 2021Do wraiths take more dmg from divine damage from paladins?
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Posted Feb 3, 2021maybe
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Posted Feb 4, 2021I think you might be right
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Posted Mar 23, 2021"You do not fear them enough, I know what hunts you."
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Posted May 15, 2021I'm creating a campaign where the main villain is a wraith that can raise all forms of dead, not just specters. I'm talking zombies, skeletons, shadows, and it can raise 2 ogres zombies or 2 minotaur skeletons, or 1 of each per day. does this ability justify it being a CR 7, or should I ad basic spellcasting.
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Posted Jun 23, 2021The ability to raise other creatures doesn't necessarily raise the CR of that creature. You instead use the CR of the raised creature in figuring out the encounters difficulty.
If you want to raise the CR you will need to boost HP, attack, save DC, and dmg per round closer to the recommended levels for CR7 in the DMG.