Large Celestial, Chaotic Good
Armor Class 17 Natural Armor
Hit Points 63 (8d8 + 27)
Speed 40 ft., swim 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
8 (-1)
CHA
18 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Celestial, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Pounce. If the Zephyr moves at least 20 ft straight towards a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, Zephyr can make one bite attack against it as a bonus action.

Telepathy. Zephyr can telepathically communicate with other creatures.

Mutual Casting. When Sora casts a spell with a range of touch, Zephyr can deliver the spell as if she had cast the spell.

Actions

Multiattack. Zephyr makes two attacks: one bite attack and one claw attack or two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (2d4 + 4) slashing damage.

Monster Tags: Misc CreatureAngelbeast companion

TrueFio

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