Pounce. If the Zephyr moves at least 20 ft straight towards a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, Zephyr can make one bite attack against it as a bonus action.
Telepathy. Zephyr can telepathically communicate with other creatures.
Mutual Casting. When Sora casts a spell with a range of touch, Zephyr can deliver the spell as if she had cast the spell.
Multiattack. Zephyr makes two attacks: one bite attack and one claw attack or two claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (2d4 + 4) slashing damage.







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