Medium Aberration, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 55 (10d6 + 20)
Speed 50 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
4 (-3)
Skills Acrobatics +9
Damage Vulnerabilities Psychic
Condition Immunities Exhaustion, Frightened
Senses Darkvision 60 ft, Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Rapid Regeneration: At the start of the mutalisk's turn, if the mutalisk has at least 1 hit point and it has been at least 2 turns since it took damage, it regains 2d12+4 hit points.

Actions

Multiattack. The Mutaliskmakes two attacks using any Glaive attack available

Wurm Glaive. Ranged Weapon Attack: +7 to hit, range 50/100 ft., 1 target. Hit: 11 (3d4 + 4) slashing damage. The glaive bounces to a second target within 10 ft, then a third target within 10 ft. Damage is reduced by 4 (1d4+2) on each bounce. The glaive bounces regardless of hit or miss.  

Vicious Glaive(Recharge 4-6). RangedWeapon Attack: +7 to hit, range 50/100 ft., 1 target. Hit: 11 (3d4 + 4) slashing damage. The glaive bounces to a second target within 10 ft, then a third target within 10 ft. The glaive bounces regardless of hit or miss.  

Sundering Glaive (Recharge 4-6). RangedWeapon Attack: +7 to hit, range 50/100 ft., 1 target. Hit: 23 (6d4+8) bludgeoning damage.

Description

Mutalisks are the mainstay of zerg airborne forces. Quick and deadly, they rove in packs, or swarm above zerg ground forces. Thankfully, they are relatively fragile. 

Without an overriding commands, they go into bloodlust when provoked, showing no self preservation. The only thing that will call back a "feral" mutalisk is if it's spire is attacked.

It should be noted that a mutalisk has obscene levels of regeneration. Mere seconds after leaving combat, the wounds on a mutalisk visibly close.

Daemod

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