Small Undead, Lawful Evil
Armor Class 12 Natural Armor
Hit Points 10 (1d10 + 5)
Speed 40 ft., climb 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie cat to 0 hit points, it makes a constitution saving throw with a DC of 5+ the damage it has taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6+ 1) piercing damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Sometimes, you get something fresher than a skeleton. A clever Necromastiff can make use of such corpses... even if the smell of reanimated cats is much worse to a canine nose than to a humanoid one. Grand stratagems require such sacrifices, and olfactory contentment must sometimes be one of them. Zombie cats are usually the Necromastiff's first line of attack, shambling towards their targets as though wanting to play. The game is rarely much fun for the unfortunate victim!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Kielba5a

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