Large Celestial, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 84 (10d8 + 30)
Speed 40 ft., fly 60 ft., swim 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
8 (-1)
CHA
18 (+4)
Saving Throws STR +9, DEX +7
Skills Perception +14
Damage Resistances Lightning
Condition Immunities Charmed
Senses Passive Perception 14
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Pounce. If the Zephyr moves at least 20 ft straight towards a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, Zephyr can make one bite attack against it as a bonus action.

Telepathy. Zephyr can telepathically communicate with other creatures.

Mutual Casting. When Kord's child casts a spell with a range of touch, Zephyr can deliver the spell as if she had cast the spell. 

Kord's Wrath. Zephyr's successful attacks can be used to smite the target. When Zephyr hits a creature with one of her attacks, you can expend one of the bearer's spell slots to have Zephyr deal radiant damage to the target, in addition to the attack’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

 

Actions

Kord's Fury. (2/day) On her turn, Zephyr can enter a rage as a bonus action.
While raging, she gains the following benefits:

  • Zephyr has advantage on Strength checks and Strength saving throws.
  • Zephyr (but not her bearer) has resistence to all but psychic damage.
  • Mutual Casting (as described before) will not work while raging.
  • Zephyr's rage lasts for 1 minute. It ends early if she is knocked unconscious or if her turn ends and she hasn’t attacked a hostile creature since her last turn or taken damage since then. She can also end her rage on her turn as a bonus action.

If the two uses are spent Zephyr must finish a long rest before she can rage again.

Multiattack. Zephyr makes two attacks: one bite attack and one claw attack or two claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 10 (2d6 + 5) slashing damage.

Monster Tags: Angelbeast companion

Fiercon

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