Medium Monstrosity, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 225 (24d8 + 51)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
15 (+2)
CHA
18 (+4)
Skills Deception +5, Insight +4, Perception +4, Stealth +5
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 16 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Actions

Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.

Snake Hair. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

Legendary Actions

Legendary Resistance (1/Day) - If Zalkore fails a saving throw, she can choose to succeed instead.

Description

A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.

Lair and Lair Actions

  • The medusa targets one creature she can see within 60 feet of her. Until the start of that creature’s next turn, it has disadvantage on Constitution saving throws.
  • The medusa throws a bottle of mystery liquid. It explodes with a radius of 10 feet. Characters in range must make a DC 13 DEX save or suffer the effects of the confusion spell. She must be able to see the creatures. This counts as a bonus action. (3/Day)

Habitat: Desert

robcblack92

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