Medium Humanoid (Gnoll), Chaotic Neutral
Armor Class 14 Natural
Hit Points 80 (10d12 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, CON +4
Damage Resistances Slashing, Ranged Attacks
Damage Immunities Petrified (Aberrant Armor Only)
Condition Immunities Paralyzed, Petrified, Stunned
Senses Passive Perception 12
Languages Any one language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Time stop: During his turn up to three times a day he can stop time and attack. Players will need to make a DC 14 DEX saving throw of take (1d4) Damage. 

Multi attack:  Zephyr can make two attacks on his turn. 

Actions

Claw Slash: +6 to hit (2d6+2)

Knife Throw:  3 attacks +6 to hit (1d6+2)

Reactions

Parry Stance:  If Zephyr stops moving and just stands there, it means he's taunting the player into attacking him. If the player does so, Zephyr will stop time and rush to slash them. This will freeze the player in place till their next turn and they take 1d4+2 slashing damage. 

Description

"A demon with mastery over time."

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Theunknown13245

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