Medium Undead (Any Race), Any Chaotic Alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws CON +5
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60, Passive Perception 10
Languages Understands the language of its summoner, but doesn't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Called from the grave to fight these creatures throw themselves into battle with out fear or hesitation

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

KarrgofPrexus

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