Amphibious. The frog can breathe air and water.
Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Horrid Prey Frightened creatures cannot make opportunity attacks against the frog.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Bone claw. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) slashing damage. Then the frog, and all frightened creatures within 5ft of it, take 1d6 psychic damage.
Bloodshot Eyes (recharge 5-6) All creatures that can see the horror frog, must make a DC 13 Wisdom saving throw, or be frightened, until the end of their next turn.
The "Bloodshot Eyes" bonus action confuses me. What is it doing in that bonus action, and what does it have to do with Having Bloodshot Eyes?
It's a pun, based of the horror frogs ability to shoot blood from it's eyes.
Pretty sure I added a description in this version, unclear why it's not showing.