Armor Class
14
Natural
Hit Points
23
(5d6 + 5)
Speed
20 ft., fly 60 ft.
STR
14
(+2)
DEX
19
(+4)
CON
12
(+1)
INT
4
(-3)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2, Stealth +6
Damage Resistances
Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Understands Common and Auran but doesn't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Flyby. The zephyr hawk doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Wing Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Bonus Actions
Zephyr Sprint. The zephyr hawk can use it's bonus action to double it's movement speed for that round. When it uses this feature and makes an attack as an action the target takes an extra 4 (1d6) bludgeoning damage.







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