Small Elemental, Unaligned
Armor Class 14 Natural
Hit Points 23 (5d6 + 5)
Speed 20 ft., fly 60 ft.
STR
14 (+2)
DEX
19 (+4)
CON
12 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2, Stealth +6
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands Common and Auran but doesn't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flyby. The zephyr hawk doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Wing Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Bonus Actions

Zephyr Sprint. The zephyr hawk can use it's bonus action to double it's movement speed for that round. When it uses this feature and makes an attack as an action the target takes an extra 4 (1d6) bludgeoning damage.

HalfElfMonk

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