Small Aberration, Chaotic Evil
Armor Class 13 Elf Clothes
Hit Points 81 (18d6 + 18)
Speed 25 ft.
STR
13 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
14 (+2)
Skills Deception +4, Intimidation +4
Damage Immunities Psychic
Condition Immunities Unconscious
Senses Darkvision 60ft, Passive Perception 9
Languages Common, Deep Speech, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dual Nature. Window Peeper counts as both an aberration and a fey for the purposes of spells and other effects. 

Fey Ancestry.  Window Peeper has advantage on Saving Throws against being Charmed, and magic can’t put it to sleep.

Petrifying Peepers. If a creature starts its turn within 30 ft. of Window Peeper and the two of them can see each other, Window Peeper can force the creature to make a DC 12 Constitution saving throw if Window Peeper isn't Incapacitated. On a failed save, the creature magically begins to turn to stone and is Restrained. It must repeat the saving throw at the end of its next turn. On a success, the Effect ends. On a failure, the creature is Petrified until freed by the Greater Restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the Basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the Basilisk in the meantime, it must immediately make the save.

Shape Changer. As a bonus action,  Window Peeper can change into a small humanoid no taller than 4 feet that it has seen, or back into into its original form. 

 

Actions

Multiattack. Window Peeper makes 2 Claw Attacks

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) slashing damage and 5 (1d8) psychic damage. 

Description

The yule lads are a terrifying group of small aberrations under the control of an evil troll witch that lives somewhere deep in the mountains. Each of them has their own unique quirks and ways of tormenting townsfolk during the winder season. However, if they are ever made angry, they turn into horrifying blackish purple monsters with nothing but viciousness in their hearts. They will not stop attacking those who angered them until they die, or until the winter passes and they are forced to retreat back into the mountains. Though, they will take the children of their quarries back with them if they manage to get their hands on them. Those children are never seen again....

Mordenkainen09

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