Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Damage Immunities Poison
Senses Passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The fanatic has the following warlock spells prepared:

Cantrips (at will): friends, mage hand, poison spray

2nd level (2 slots): hex, witch bolt, invisibilityray of enfeeblementray of sickness

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2022 1:04:08 PM
2
3
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Coming Soon

Monster Tags: NPC

Habitat: Urban

MrMurderbasket

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