Armor Class
13
(leather armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
14
(+2)
Skills
Deception +4, Persuasion +4, Religion +2
Damage Immunities
Poison
Senses
Passive Perception 11
Languages
Abyssal, Common, Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The fanatic has the following warlock spells prepared:
Cantrips (at will): friends, mage hand, poison spray
2nd level (2 slots): hex, witch bolt, invisibility, ray of enfeeblement, ray of sickness
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/8/2022 1:04:08 PM
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2
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3
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Coming Soon
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