Devil's Sight. Magical darkness doesn't impede Zahr-Reeyal darkvision.
Magic Resistance. Zahr-Reeyal has advantage on saving throws against spells and other magical effects.
Gate Keeper. Zahr-Reeyal has the ability to create gateways between worlds, as long as there is a willing sacrifice on both sides of the gate.
Multiattack. Zahr-Reeyal makes three melee attacks: two with his claws and one with its tail. He can use Hurl Flame in place of any melee attack.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 6) piercing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. Each time Zahr-Reeyal hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage.
Description
One sole purpose drive Zahr-Reeyal and that purpose is to feed Demogorgon at all cost. Zahr-Reeyal scouts for new worlds that Demogorgon can easily devour. He knows that the more he feeds Demogorgon the less likely he is to be eaten.







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