Large Fiend (Demon), Any Evil Alignment
Armor Class 18 (natural armor)
Hit Points 185 (17d12 + 55)
Speed 20 ft., fly 60 ft.
STR
21 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +9, DEX +8, WIS +7, CHA +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Infernal, Telepathy 120 ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede Zahr-Reeyal darkvision.

Magic Resistance. Zahr-Reeyal has advantage on saving throws against spells and other magical effects.

Gate Keeper. Zahr-Reeyal has the ability to create gateways between worlds, as long as there is a willing sacrifice on both sides of the gate.

Actions

Multiattack. Zahr-Reeyal makes three melee attacks: two with his claws and one with its tail. He can use Hurl Flame in place of any melee attack.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 6) piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. Each time Zahr-Reeyal hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage.

Description

One sole purpose drive Zahr-Reeyal and that purpose is to feed Demogorgon at all cost. Zahr-Reeyal scouts for new worlds that Demogorgon can easily devour. He knows that the more he feeds Demogorgon the less likely he is to be eaten. 

Monster Tags: Demon Lord

Screwloose

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