Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Sudden Change. The druid may use an action or a bonus action to use its Change Shape ability.
Multiattack. While in its true form the druid may make two melee attacks.
Quarterstaff. Melee Weapon Attack: +3 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Change Shape (2/Day). The druid magically polymorphs into a beast with a challenge rating of 3 or less, and can remain in this form for up to 6 hours. The druid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The druid reverts to its true form if it dies or falls unconscious. The druid can revert to its true form using a bonus action on its turn.
While in a new form, the druid retains its game statistics, but its ability to speak, AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It cannot cast spells in its new form, except by using its Telepathic Beast action.
The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.
Telepathic Beast (4/day). The druid may cast sending as an action up to 4 times per day while in beast form. It cannot use this action while in its true form.
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.







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