Death Burst. When a Zephyr dies, it explodes in a burst of air. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 6 (2d6) force damage on a failed save, or half as much damage on a successful one.
Living Air. Zephyr can enter a hostile creature's space and stop there. While sharing a space all attacks made against Zephyr hit target creature as well.
Innate Spellcasting. The mirror ibis' innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring only its feathers as a component:
At will: gust
1/Day per: Warding Wind
Flail. Melee Weapon Attack: 1to hit, reach 5 ft, one target. Hit: 4 (2d4-1) force damage.
Wind Breath (Recharge 5–6). The zephyr exhales a breath of cold air. Each creature in 15-foot-cone must make a DC 13 Constitution saving throw, taking 7 (2d6+1) cold damage on a failed save, or half as much damage on a successful one.
Description
These playful air sprites and the children of the greater winds. They feed on the air other creatures exhale and are surprisingly short lived.
Many have encountered a Zephyr and mistaken it for a strong breeze.







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