Medium Humanoid (Goliath), Chaotic Good
Armor Class 16 (unarmored defense)
Hit Points 69 (9d8 + 27)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +8, CON +6
Skills Athletics +8, Intimidation +3, Perception +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Darkvision 60 ft., Passive Perception 10
Languages Bothii, Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, you gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Rage (2/day). In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
  • You have resistance to bludgeoning, piercing, and slashing damage.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Actions

Multiattack. You can make two melee attacks as part of your attack action.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 5) slashing damage.

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