Unending Hunger. the wendigo is constantly starving, though it doesn't need to eat, drink, or sleep to survive.
Scent of Fear. the wendigo emits an aura of fear around itself. every creature within 40 feet of the wendigo has disadvantage on wisdom checks and saving throws.
seeing things. the wendigo is invisible to creatures more than 25 feet away from it.
featherweight. the Wendigo is as light as a feather, leaves no tracks, and if it chooses, makes no noise.
curse of the wendigo. creatures that survive a wendigo attack are often afflicted with the horrible curse of the wendigo. creatures afflicted with the curse must spend their action to try to consume humanoid meat. if they must kill something to, they only use a bite attack if they have one, or attack exclusively with unarmed strike bites. if the affected cannot feast on the flesh of humanoids at the end of their turn, they take 1 psycic damage.
Mimicry. the wendigo can mimic the voice of any creature it has heard. a creature can tell its an imitation by passing a DC 21 insight check.
multiattack. the wendigo makes 3 attacks, one with it's cannibal's bite, and 2 with it's claws. the wendigo can sub out it's bite for deathly howl if its available.
Cannibal's bite. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 16 (3d8 + 3) piercing damage. and the target makes a DC 16 constitution saving throw or take an extra 2d6 necrotic damage, and the wendigo regains an amount of health equal to the necrotic damage taken.
Claws. melee weapon Attack: +7 to hit, reach 15 ft, 1 target. Hit: 9 (2d8 + 4) slashing damage.
Deathly howl, recharge 5-6. the wendigo lets out an abominable shriek, that is audible for 1 mile, as each creature within 500 feet of the wendigo must make a DC 14 wisdom saving throw or gain the frightened condition, in addition to being knocked prone if they fail the save by 5 or more. they can remake the saving throw each turn, ending the effect on a success.
Enflame the hungry. the wendigo's eyes start glowing, as it targets one creature within 40 feet of it, that creature must make a DC 17 wisdom saving throw or be temporarily afflicted with the curse of the wendigo for one hour. they can remake the save at the end of each of their turns, ending the effect on a success.
Enter the description for how bonus actions work for your monster here.
Forbidden frenzy. if the wendigo knocks a creature unconcious or kills a creature on their turn, they can use this reaction to move up to their speed and make a claw attack.
Frozen Hearted. if the wendigo takes fire damage, it can make all creatures within 15 feet of it take 2d8 cold damage.
the Wendigo has 3 legendary actions, it can use them only once a turn, and only at the end of others turns.
frenzied escape. the wendigo moves up to it's speed without provoking opportunity attacks, and regains 1d6 health.
horrid maim. (costs 2 actions) the wendigo makes 3 claw attacks.
go for the kill.(costs 3 actions) roll a d4, on a 1, the wendigo can make a cannibal"s bite attack, on a 2, it makes 2 cannibal's bite attacks and can't use multiattack on it's next turn. on a 3, it does 4 claw attacks and can't use claw attacks on it's next turn. on a 4, the wendigo uses multiattack, and gains the benifits of the dash action but can't attack on their next turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Deep within the cold, wintry forests of the earth, lurks creatures almost worse than imaginable. the lords among these creatures are known as the Wendigo, humanoids transformed by an insatiable desire to consume other's flesh. the Wendigos all look generally alike, black, emaciated skin, and the head of a deer skull. Every inch of this creature is designed to do one thing, and do it perfectly: feast upon humanoid flesh. the perfect hunter, wendigos are often acosciated with famine, because they arise most commonly when food is few and far between.
hearts of ice
some say the only way to kill a wendigo is to melt it's frozen heart. this is not true, however it is the most effective way. a wendigo is near impossible to kill via conventional methods, and its heart is one of the most effective organs it has, and from that heart emanates it's aura of chilling fear. some say when you feel that aura, all you can hear is your shallow breathing, and the beating of the wendigo's heart.
Lair and Lair Actions
the entire forest of a wendigo is it's domain, and it hunts everything that dares trespass upon it's wild lair. a wendigo is counted as CR 11 when in it's lair.
Lair Actions
On initiative count 20 (losing initiative ties), the Wendigo takes a lair action to cause one of the following effects; the Wendigo can’t use the same effect two rounds in a row:
- the wendigo instantly learns the location of one specific individual in the forest, and can travel to that area twice as fast as usual.
- the Wendigo targets up to 3 creatures in the forest, they have to make a DC 15 wisdom saving throw or be under the effects of the hunter's mark spell as if cast by the Wendigo.
Regional Effects
The region containing a legendary Wendigo’s lair is Haunted by it's dreadful presence, which creates one or more of the following effects:
- all sentient creatures loose track of time as long as they are within the woods.
- all creatures who know the wendigo is in the forest constantly mistakes almost everything for the wedigo.
If the Wendigo dies, these effects fade over the course of 1d6 months.
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