Medium Humanoid (Tiefling, Warlock), Typically Lawful Evil
Armor Class 15 Obsidian Leather
Hit Points 70 (5d12 + 10)
Speed 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CHA +8
Skills Deception +8, Intimidation +8
Damage Resistances Fire, Necrotic, Poison
Condition Immunities Frightened, Petrified, Poisoned, Unconscious
Senses Darkvision 120ft, Truesight 120ft, Passive Perception 14
Languages Abyssal Common, Elvish, Orcish, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

If Zimriza reduces a creature's HP to 0 he gains 10 Temp HP

Zimriza can cause his longsword to appear and disappear magically from his hand once per turn

Zimriza can read all known languages. 

Spellcasting. Zimriza the Damned is a 5th-level spellcaster. Its spellcasting ability is [+5] (spell save DC 16, +8 to hit with spell attacks). Zimzara has the following Warlock spells prepared:
Cantrips (at will): Friends, Poison Spray, Thaumaturgy, Create Bonfire 
2nd level (2 slots): Darkness, Hellish Rebuke 

3rd level (3 slots): Counterspell, Fly, Crown of Madness, Fireball, Vampiric Touch, Slow

Actions

One With Shadows: If hidden,  in a dim-lit area, or in darkness, for an action, Zimriza can turn invisible

Action Melee Attack. Longsword Attack: +7 to hit, reach 5 ft., 1 target. Hit:  8 (1d10 + 3) slashing damage + 2d4 Posion Damage

 

Bonus Actions

Can use the Longsword Attack action if a spell was cast or if One With Shadows was used, or the disengage action if the Longsword Attack action was used. 

Reactions

Opportunity attack: Longsword attack, Hellish Rebuke, Counterspell

Legendary Actions

Frenzied Attack (Costs 1 Action). Zimriza the Damned can use his longsword action once per round when it is not his turn. 

Legendary Resistances (2 Per Long Rest) Zimriza can use this ability anytime to resist any magical effect, saving throw, or concentration check.  

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

The curse-strewn land of Conyberry, the demonic totem in the middle. 

Lair Actions

On initiative count 10 (losing initiative ties), the Demonic Totem takes a lair action to cause one of the following effects; the Demonic Totem can’t use the same effect two rounds in a row:

  • The Demonic Totem lets out a haunting wail, everyone but Zimriza has to make a constitution saving throw of 16 or take 2d6 Psychic damage, no damage on a saved throw. 

Regional Effects

If Zimriza the Damned’s Demonic Totem is destroyed, it creates the following effect:

  • A hellish fissure opens in the ground and a Bulezau is summoned

Previous Versions

Name Date Modified Views Adds Version Actions
5/2/2022 10:00:11 PM
6
1
1
Coming Soon

Habitat: ForestHillMountain

Wyverns__

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