Tiny swarm of Medium beasts, Unaligned
Armor Class 5 Natural
Hit Points 4 (1d4)
Speed 30 ft.
STR
4 (-3)
DEX
4 (-3)
CON
4 (-3)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws CON -1
Condition Immunities Blinded, Poisoned
Senses Darkvision, Passive Perception 10
Languages Hive
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Dissolution: When its organic components die, they dissolve as if the acid evaporated them, eliminating all evidence of their existence.

Actions

Action Melee Attack: Can bite a target dealing 1d4 Slashing.

Evolution: Larva can evolve into a creature after 2 turns of using this action. The evolution can lead to a "Drone" (worker) or a "Combat Unit":

  • Zergling(x2)
  • Hydralisk
  • Roach
  • Infestor
  • Swarm Host
  • Ultralisks
  • Overlord
  • Mutalisks
  • Corruptor
  • Viper
Bonus Actions

 

Reactions

Flee: If the larva detects combat within its psionic (vibration) or visual detection range, it flees into hiding and can begin evolving.

Description

The Zerg Larva has the ability to transform into any Zerg unit available in the adventure. They are usually in a Larvary, but can be spawned by a Queen. They are small monstrosities with very little resistance and almost no offensive power, but well used they can cause havoc if they evolve properly.

Larvas can't live outside Creep, since it's where they get nutrients from.

Lair and Lair Actions

If the larva is in a hive, base or lair, its evolution is accelerated by 1 turn.
They can increase hive growth drastically over time.

Larvas can't live outside Creep, since it's where they get nutrients from.

Previous Versions

Name Date Modified Views Adds Version Actions
5/3/2022 1:43:46 AM
7
1
1.0.0
Coming Soon

Habitat: SwampUnderdark

JFEspanolito

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