Dissolution: When its organic components die, they dissolve as if the acid evaporated them, eliminating all evidence of their existence.
Action Melee Attack: Can bite a target dealing 1d4 Slashing.
Evolution: Larva can evolve into a creature after 2 turns of using this action. The evolution can lead to a "Drone" (worker) or a "Combat Unit":
- Zergling(x2)
- Hydralisk
- Roach
- Infestor
- Swarm Host
- Ultralisks
- Overlord
- Mutalisks
- Corruptor
- Viper
Flee: If the larva detects combat within its psionic (vibration) or visual detection range, it flees into hiding and can begin evolving.
Description
The Zerg Larva has the ability to transform into any Zerg unit available in the adventure. They are usually in a Larvary, but can be spawned by a Queen. They are small monstrosities with very little resistance and almost no offensive power, but well used they can cause havoc if they evolve properly.
Larvas can't live outside Creep, since it's where they get nutrients from.
Lair and Lair Actions
If the larva is in a hive, base or lair, its evolution is accelerated by 1 turn.
They can increase hive growth drastically over time.
Larvas can't live outside Creep, since it's where they get nutrients from.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/3/2022 1:43:46 AM
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7
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1
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1.0.0
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Coming Soon
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