Armor Class
11
(leather armor)
Hit Points
32
(5d8 + 10)
Speed
30 ft., swim 40 ft.
STR
11
(+0)
DEX
15
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
DEX +4
Skills
Intimidation +2, Sleight of Hand +3, Stealth +3
Senses
Passive Perception 10
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The assassin has advantage on an attack roll against a creature if at least one of the assassin's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Semi-Amphibious. The Assassin can breathe water for up to an hour and can breathe air.
Actions
Multiattack. The thug makes two melee attacks.
Daggers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Bonus Actions
Can do the following as a bonus action:
- Disengage
- Hide
- Dash
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/13/2022 12:03:32 AM
|
1
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2
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Coming Soon
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