Medium Humanoid (Water Genasi), Typically Chaotic Evil
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 40 ft.
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +4
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The assassin has advantage on an attack roll against a creature if at least one of the assassin's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Semi-Amphibious. The Assassin can breathe water for up to an hour and can breathe air.

Actions

Multiattack. The thug makes two melee attacks.

Daggers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Bonus Actions

Can do the following as a bonus action:

  • Disengage
  • Hide
  • Dash

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2022 12:03:32 AM
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Monster Tags: NPC

The_Sassquatch

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