Tiny Beast, Neutral Good
Armor Class 15 (natural armor)
Hit Points 23 (3d8 + 13)
Speed 10 ft., fly 120 ft.
STR
5 (-3)
DEX
16 (+3)
CON
8 (-1)
INT
12 (+1)
WIS
14 (+2)
CHA
9 (-1)
Skills Perception +4
Damage Resistances Piercing
Damage Immunities Thunder
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Flyby. The hawk doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Momentum. The hawk's damage increases with its speed, for every 10 feet the hawk moves on its turn before making a melee attack, increases the attacks damage die by one.

Actions

Wing Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (4) slashing damage.

Dive Bomb. Melee Weapon Attack: +5 to hit, movement-reach 15 ft., one target. Hit: 18 (3d6 + 5) slashing damage.

Description

A once endangered species of falcon whos eggs were hunted by trolls as a delicacy, the zephyr falcons are named after the soft gentle breeze that represents their general personalities. Covered in soft grey feathers, with bladed talons and wings, the zephyr falcon has nocturnal yellow eyes, and a small sharp beak, they are often tamed by soldiers and some monasteries as messengers or scouts in military missions and during monk pilgrimages.

Monster Tags: Misc Creature

Habitat: MountainUrban

Wiivern

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