Large Monstrosity, Typically Neutral Evil
Armor Class 18 Natural Armor
Hit Points 500 (25d10)
Speed 30 ft., fly 50 ft.
STR
25 (+7)
DEX
16 (+3)
CON
24 (+7)
INT
18 (+4)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws STR +13, CON +13, CHA +13
Skills Arcana +13, Athletics +15, Deception +15, Insight +10, Intimidation +15, Perception +10, Performance +15, Stealth +16
Damage Resistances Necrotic, Poison, Radiant
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Darkvision 120 ft. , Tremorsense 30 ft. , Passive Perception 25
Languages Abyssal, Celestial, Common, Draconic, Elvish, Goblin, Primordial, Terran Telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Terramancer. Zeri is master of manipulating the earth. She can have up to 5 points of earth controlled at once. 

  • Tiny is 1 point 1d10 bludgeoning damage 
  • Small is 2 points 2d10 bludgeoning damage 
  • Medium is 3 points 3d10 bludgeoning damage plus 1AC
  • Large is 4 points 4d10 bludgeoning damage plus 2 AC 
  • Huge is 5 points 5d10 bludeoning damage - Full cover 

If a rock is the same size category as the person being hit they must make a dc 20 dex saving throw or be knocked 10 ft back and prone. 

If a rock is at least one size larger category that creature hit, creature must make a dc 20 dex save or be restrained underneath the rock. The creature must use their action to make a strength save - DC 20 to be released from the rock. 

As a bonus action Zeri can bring forth up to 5 points of earth as long as her total points do not exceed 5. 

 

Rocks may be smashed- they have an ac of 15 and their hp = 10x their point value.

Mist form: As a bonus action Zeri can become incorporeal and turn into mist. In this form, she only has a fly speed; she can enter spaces as small as 1mm. She cannot attack, cast spells, interact with physical objects or speak. She may return to her corporeal form as a bonus action. 

Planeswalker: As an action Zeri can planeswalk. As a bonus action Zeri can teleport up to 30 ft. 

Legendary Reistance (3/day): If Zeri fails a saving throw, she can choose to succeed instead

Actions

Rock. As an action Zeri can launch a rock up to 120 ft. at a target she can see. +15 to hit. See special traits for damage and additional affects. 

Mist-formed Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., Hit:  (6d12 + 8) bludgeoning plus 1d12 necrotic damage

Mist-formed Greatbow. Ranged weapon attack: +10 to hit, range 150/600 ft. Hit: (4d10+4) piercing plus 1d10 necrotic

Majesty of the Abyss 7(Recharge 5-6): Zeri emits a sinister burst of abyssal power. All creatures that Zeri can see within 30ft. must make a DC 20 constitution saving throw. On a failed save the creatures must take 10d12 necrotic damage and are blinded until the end of their next turn. On a successful save creatures take half damage and are not blinded. 

Bonus Actions

Terramancer: As a bonus action Zeri can bring forth up to 5 points of earth as long as her total points do not exceed 5. 

Mist form: As a bonus action Zeri can become incorporeal and turn into mist. In this form, she only has a fly speed; she can enter spaces as small as 1mm. She cannot attack, cast spells, interact with physical objects or speak. She may return to her corporeal form as a bonus action. 

Planeswalker: As a bonus action Zeri can teleport up to 30 ft. 

 

Legendary Actions

 

Zeri has 3 legendary actions that she can choose from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Zeri regains all legendary actions at the start of her turn. 

 

Rock toss (1 action). Zeri can toss a rock that she has conjured of her choice 

Rock creation (1 action). Zeri can conjure up to 3 points of earth. 

 

Mist form (3 actions): Zeri can activate her mist form and move up to her movement speed. This action does NOT provoke opportunity attacks. 

Description

Zeri is the last known member of the Ichini species. The Ichini were experts in elemental magic. The Ichini are also strange monstrosities that are made of mist and able to reform their appearance at will but will always maintain their misty look. 

Illeyra

Comments

Posts Quoted:
Reply
Clear All Quotes