Elder God: Has ressistance against Bludgeoning and piercing.
Highest God: Death Grants a Bonus Action to Throw all 9 Thunderbolts at a target dealing 12 damage
Phase One
Thunderchuck. throws a series of ThunderBolts Dealing 1d4 damage unless succeed a dex saving throw (DC12) .
Soundwave. make a dex saving throw (DC18) or Get knocked 10 Backwards by a thundering Screech
Split. Zeus Splits into Three separate clouds that launch at enemies (to hit 1d10) damage (1d13)
Phase Two
Clear!: make a dex saving throw (DC15) if failed become paralyzed
Hurdle: Zeus throws himself (to hit 1d20+3 Dc17) and deals 2d12 Damage
Blind: Zeus Throws clouds at the Causing Blindness unless succeeded a (DC12) perception saving throw , clouds last for a round
Phase Three
Vanish: a cloud makes zeus vanish and he teleports Behind a Party member , as a bonus action Zeus can touch target dealing a 1d5 damage
Enlarge Thunder: the Dm and Mumbo Jumbo drops from heaven and expands Zeus' thunderbolt and can do the following: Throw it dealing 1d10 damage
Laser Eyes: Zeus does a perception check (DC15) and then shoots a beam dealing Fire damage (1d4 damage)
Phase Four
Attract And Repel: All players must make a Str Saving Throw , (DC15) if they fail Zeus pulls them in and they Take 10d4 Damage then thrown back on field
Blood For Blood: a blood red cloud flies overhead six thunderbolts strike dealing 3 Damage Each
Shock: Zeus can touch target dealing a 1d5 damage
.
Drops:
Zeus' Thunder
Immortal Amulet
Description
every 50 Hp lost he switches phases
phase one: Cloud
phase two lightning
phase three Buff Thunder swinging old man
Phase Four , Black hole with Red Eyes
interesting...