Armor Class
14
Natural Armor
Hit Points
60
(8d8 + 24)
Speed
30 ft., climb 30 ft., burrow 20 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Damage Vulnerabilities
Cold
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Draconic
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Sure-Footed. The wyrm has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Multiattack. The wyrm attacks twice, once with its bite and once with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) bludgeoning damage.
Description
Wyrms are serpentine dragons that lack wings and have eight (or more) legs.
Previous Versions
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8/26/2019 4:21:58 PM
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Coming Soon
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