Innate Spellcasting. The Yule Man's innate spellcasting ability is Charisma (spell save DC 13). The Yule Man can innately cast the following spells, requiring no material components:
At will: misty step,
1/day each: dominate person, fear, sleep
Magic Weapons. The Yule Man's weapon attacks are magical.
Multiattack. The Yule Man makes two attacks, either with its bite or its knife.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Knife. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage and 7 (1d6 + 4) the following turn.
Weisnacht. The Yule Man may attempt to grapple a target. If the grapple is successful, the Yule Man can make a bite attack on the target and regain an amount of health equal to the damage dealt or move its full movement speed without provoking opportunity attacks. If the target is a child, the Yule Man may use a bonus action to Dash.
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