Medium Humanoid, Chaotic Evil
Armor Class 16 Natural
Hit Points 65 (6d12 + 3)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +7, Religion +3, Stealth +6
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 9
Languages Common, Deep Speech Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Slasher: 

  • Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.
  • When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.

Divine Fury:

While you’re raging, the first creature you hit on each of your turns with a weapon attack takes 1d6 +3 necrotic damage.

Actions

Multiattack. This creature can attack twice per round

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage. When raging, damage increases by +2 per hit; divine fury adds an additional 1d6+3 necrotic damage on the first hit

Handaxe. RangedWeapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage.

Bonus Actions

Rage. 

As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Variant human Barbarian. Devout follower of Cyric, who will fight to the death against all who oppose him

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

dumbBunny

Comments

Posts Quoted:
Reply
Clear All Quotes