Large Undead, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft., fly 80 ft.
STR
18 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
2 (-4)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws CON +7, WIS +1
Skills Perception +9, Stealth +4
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 8
Languages Common understands, but can't speak, Draconic understands, but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cadaverous Appearance. While it is lying still, the zombie dragon is indistinguishable from a rotting corpse. It can still be detected by the detect evil and good spell, or similar magic

Undead Fortitude. If the zombie dragon is reduced to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) piercing damage

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Rot Breath (Recharge 5–6). The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Constitution saving throw, taking 18(4d8) necrotic damage on a failed save, or half as much damage on a successful one.

Habitat: CoastalDesert

Lokstar2435

Comments

Posts Quoted:
Reply
Clear All Quotes