Armor Class
30
Natural
Hit Points
1000
(800d4 + 8000)
Speed
120 ft., Hover
STR
30
(+10)
DEX
30
(+10)
CON
30
(+10)
INT
30
(+10)
WIS
30
(+10)
CHA
30
(+10)
Saving Throws
STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills
Acrobatics +28, Animal Handling +28, Arcana +28, Athletics +28, Deception +28, History +28, Insight +28, Intimidation +28, Investigation +28, Medicine +28, Nature +28, Perception +28, Performance +28, Persuasion +28, Religion +28, Sleight of Hand +28, Stealth +28, Survival +28
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Truesight 120ft , Passive Perception 28
Languages
All
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Pinnacle. When Zenith makes an attack, he adds all his stats to the attack and damage rolls.
Denial 10/day. When Zenith fails a saving throw, he may choose to succeed instead.
Ruler of Everything. Zenith can cast all spells at will at their lowest level.
Actions
Multiattack. Zenith takes two attacks
Unarmed Strike. Melee Weapon Attack: +69 to hit, reach 5 ft., one target. Hit: 60 (60) force damage.
Lair and Lair Actions







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