Magic Resistance. The Yuletide Ranger has advantage on saving throws against spells and other magical effects.
Armor of Winter. A protective magical force surrounds the Yuletide Ranger, manifesting as a spectral frost that covers its body. It gains 10 temporary hit points and if they are attacked while having these hit points, the attacking creature takes 10 cold damage.
Naughty and Nice. The Yuletide Ranger wields two magical weapons: the longbow, Naughty and the longsword, Nice. Each weapon deals magical damage and an extra 18 (6d6) cold damage whenever either hits an enemy creature. Naughty glows red when in the company of enemy creatures. Nice glows green when in the presence of friendly creatures.
Multiattack. The Yuletide Ranger makes two attacks with its Longbow, Naughty or its Longsword, Nice.
Longsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage if used with two hands, plus 18 (6d6) cold damage.
Longbow. Ranged Weapon Attack: +15 to hit, range 150/600 ft., one target. Hit: 12 (1d8 + 8) piercing damage plus 18 (6d6) cold damage.
Winter Step. The Yuletide Ranger teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Holiday Spirit. The Yuletide Ranger shares their holiday spirit with an allied creature that can hear them, giving that creature 2d10+7 temporary hit points and healing themselves for 1d10+7 hit points. This feature can only be used in combat.
Yuletide Miracle. Touch a creature to heal them for 35 hit points. This feature can only be used in combat.
Holly Jolly Yuletide. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 21 Constitution saving throw or take 15 (3d10) cold damage.
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