Huge Dragon, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
22 (+6)
DEX
8 (-1)
CON
23 (+6)
INT
21 (+5)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +11, CON +11, INT +10
Skills Perception +11, Stealth +7
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 11
Languages Common, Draconic understands Common and Draconic, but can’t speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Undead. The dragon need not breathe

  • Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.

 

Actions
  • Multiattack. The zombie dragon makes two attacks: one with its bite, and one with its claws.
  • BiteMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 13 (3d8) necrotic damage and contract the zombie necrosis disease (p.192).
  • ClawsMelee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • TailMelee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 18 Constitution saving throw, taking 31 (7d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. If the creature’s hit point maximum is reduced to 0, the creature dies.

Monster Tags: undead

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