Medium Humanoid (Tiefling, Wizard), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +8, WIS +5
Skills Arcana +8, History +8
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Deep Speech, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. Karrias casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: thaumaturgy

1/day each: darkness, hellish rebuke (at 2nd-level)

Actions

Multiattack. Karrias makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Force Blast. Each creature in a 20-foot cube originating from Karrias must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from him. On a successful save, a creature takes half as much damage and isn’t pushed.

Spellcasting. Karrias casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, mage hand, message, prestidigitation

2/day each: dispel magic, lightning bolt, mage armor

1/day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force

Reactions

Arcane Ward (Recharge 4–6). When Karrias or a creature he can see within 30 feet of him takes damage, he magically creates a protective barrier around himself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Master of Pleasures. As a reaction when Karrias takes damage, he can magically grant 5 temporary hit points to himself and up to three allies within 30 feet of him.

Description

Pronounced: khar-EE-aws

Relationships: Descendant of Graz'zt

Appearance: Dark gray skin, wholly red eyes, short black hair, his bottom right canine is gold-capped

Talent: Plays the lute

Mannerism: Prone to whistling to himself quietly

Ideal: Retribution. I won't stop until I get revenge for what the world has taken from me.

Bond: The coven is all I have left, and I would do anything to protect its existence.

Flaw: I envy Iggwilv's power and cruelty — and want that kind of control for myself.

Karrias was a nomad for most of his life, always moving around with a sizable family. As the only tiefling of several human siblings, he understood early on why their transience was necessary — but he didn't like it. He grew up a very irritable child because of this, easy to push the buttons of, but was forced to restrain himself lest he endanger others and prove their prejudices right. That all changed when the village his family had reluctantly settled in for the past year was raided by uncharacteristically bold and violent bandits. Karrias lost everything he held dear to him, and in his anger, slaughtered the bandits. Secluding himself in rage, he delved into dark magic, which was where he discovered his connection to Graz'zt and created the Eight Whims, based on the eight schools of magic. His life since then has been a tumultuous internal struggle between his desire for revenge, his devotion to Graz'zt, and his jealousy of this missing Iggwilv that Graz'zt speaks so frequently of. What Karrias doesn't know, though, is that the bandit raid on his village was part of Graz'zt's machinations, as the Dark Prince saw Karrias's potential and wanted to nudge him one step closer to becoming the faithful servant he could be. It's unknown how Karrias would react if he knew this secret, though — or if he's too far gone for it to make a difference.

BardificerRyan