Huge Beast, Chaotic Evil
Armor Class 25 Natural armor
Hit Points 485 (486d20 + 15)
Speed ft.
STR
18 (+4)
DEX
14 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws STR +8, DEX +6
Skills Intimidation +16
Damage Resistances All
Damage Immunities Fire
Condition Immunities Paralyzed
Senses Darkvision uses electricity to light up the night sky, Passive Perception 13
Languages Goblin This creature can not talk knows goblin any basic languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has the following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name.  Thunder uprising: zinogre will launch 5 targeted lighting bolts at the enemy, this does 25 damage, and the player hit with this will be stunned for two turns, ranged attack

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +18 to hit, range 10 ft., # target. Hit: 8 (1d + 7) [thunder] damage.

Bonus Actions

Bonus actions include: Charging up power witch lets zinogre charge up power for its strength stat, this bonus action can not be used for three more rounds.

Bonus action two: RUN lets zinogre run away from all battle either going back to its lair and healing

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This beast is a 10 foot tall lighting doge, who will attack no matter what, it resembles a wolf, and is normally found in caves or shaded areas with lots of underground, or above ground lakes or ponds to use to its advantage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: ArcticForestMountain

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