Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has the following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Thunder uprising: zinogre will launch 5 targeted lighting bolts at the enemy, this does 25 damage, and the player hit with this will be stunned for two turns, ranged attack
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +18 to hit, range 10 ft., # target. Hit: 8 (1d + 7) [thunder] damage.
Bonus actions include: Charging up power witch lets zinogre charge up power for its strength stat, this bonus action can not be used for three more rounds.
Bonus action two: RUN lets zinogre run away from all battle either going back to its lair and healing
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This beast is a 10 foot tall lighting doge, who will attack no matter what, it resembles a wolf, and is normally found in caves or shaded areas with lots of underground, or above ground lakes or ponds to use to its advantage
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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Posted Jan 26, 2023this is my first ever home brew creation I know its not done, thats because im new to homebrew, and d&d. Please feel free to add to if you can