Medium Humanoid
Armor Class 16
Hit Points 120 (8d10)
Speed 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
25 (+7)
Skills Arcana +9, Deception +18, Insight +18, Performance +18, Persuasion +18
Senses Darkvision 60 ft, Passive Perception 16
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Goblin
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Song of Rest Zimra produces a healing rythm where her and any creatures who can hear her performance regains 1d10 HP during a short rest

Silver Tongue When Zimra makes a Persuasion or Deception check, she treats any roll 9 or lower as a 10

Unfailing Inspiration If a creature fails when using Zimra's Bardic Inspiration, the creature can keep the Bardic Inspiration die

Universal Speech Zimra chooses up to 8 creatures within 60 ft of her and they can magically understand her language no matter the language spoken. She can't use this again until after a long rest. She can use this 7 times and regains all uses after a long rest. 

Counter Charm As an action, Zimra can start a performance until the end of her next turn. During this time, any friendly creature within 30 ft has advantages on saving throws against being charmed or frightened

Tattooed Creation As an action, Zimra can create equipment, instruments, etc. from her tattooed body. The size of the equipment can not exceed the weight and size of a greatsword.

 

 

 

Actions

Spellcasting Zimra uses Charisma as her spell modifier (Spell Save DC 20) (Spell attack Mod +12)

Cantrips mage hand, dancing lights, vicious mockery, friends

4/1st Level Spells charm person, silvery barbs, command, comprehend languages

4/2nd Level Spells detect thoughts, mirror image, zone of truth

4/3rd Level Spells sending, feign death, fear

3/4th Level Spells dimension door, confusion, polymorph

3/5th Level Spells modify memory, dominate person

1/6th Level Spell true seeing

1/7th Level Spell project image

1/8th Level Spell feeblemind

Multiattack Zimra can make two attacks with her Tattooed scimitars

Tattooed Scimitars To hit: +8 Dmg: 2d10+3 slashing dmg

Bonus Actions

Bardic Inspiration Zimra uses her bonus action on her turn to give a creature up to 60 ft that can hear her bardic inspiration die (d12). She can expend seven uses and regains all uses after a short or long rest. 

Unsettling Words Zimra expends a use of her Bardic Inspiration and chooses one creature within 60 ft of her. The Bardic Inspiration die is rolled and the creature subtracts the number rolled on their next saving throw until the end of Zimra's next turn.

 

Reactions

Infectious Inspiration When a creature uses Zimra's Bardic Inspiration die, she can use her reaction to give another creature within 60 ft of her a Bardic Inspiration die without expending a Bardic Inspiration slot. 

ArchaicDS

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