Medium Undead, Chaotic Evil
Armor Class 15 natural armor
Hit Points 85 (10d8 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
11 (+0)
Saving Throws STR +8, CON +7, WIS +1
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60ft., Passive Perception 8
Languages only languages it knew in life and can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Rage. At the start of imitative, the zombie berserker rages. Raging grants the zombie berserker resistance to bludgeoning, piercing and slashing. 

Reckless. When the berserker makes a melee weapon attack on its turn, it gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Undead Fortitude. If damage reduces the zombie to  hit points it must make a CON save with a DC of  + the damage taken, unless the damage is radiant or from a critical hit. It has advantage on this saving throw. On a success, the zombie drops to 1 hit point instead. 

 

Actions

Multiattack. The zombie berserker makes three greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d12 + 5) slashing damage. 

Great Cleave. (Recharge 4-6) The zombie make a greataxe attack against each creature of its choice within reach, and then it can make another greataxe attack against one target of its choice. The attacks gain a +2 bonus to damage rolls.

ScarletStar30

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