Commander's Rally. The commander roars causing all allies in a 15ft radius to receive an advantage on all rolls until the end of their next turn. (1 use per day)
Spellcasting Gear: The commander possesses a device that allows them to cast Spirit Guardians at will until it is destroyed or lost. (once per day)
Spellcasting
Weapon Bond
War Magic- cast a cantrip as an action and make a weapon attack as a bonus action.
Multi Attack. +1 Enchanted Great Axe: +6 to hit, reach 10 ft., single target. Hit: 5 (2d12 + 5) [Slashing] damage.
Action Ranged Attack. +2 Heavy Crossbow: +7 to hit, range 120/70 ft., single target. Hit: 5 (2d8 + 5) piercing damage; (1d6) force damage. Target makes a DC 10 Dexterity check upon a fail the target is pushed 10ft back.
If more than half of his troops have fallen then he will call for retreat and regroup with his men. This causes all Lower ranking Iron Clad under his command to disengage and reform around his ranks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zarell the conquer is one of the most decorated soldiers of the construct wars, but you wouldn't be able to tell if he talked to you. Where you'd think he'd be serious is when he's at his most outrageous. Running through battles singing dongs and cackling all the way to victory. Standing at 10' 11'' 410 Ibs He towers over his foes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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