Nyxian Mote. Zenburu has a Level Four Nyxian Mote (Valhalla), giving him two additional abilities.
Amber Spellcasting. Zenburu's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He has 10 charges of spells, replenishing daily at dawn, with which he can cast the following spells:
fireball (1 charge), fire storm (5 charges), teleport (3 charges)
Spellcasting. Zenburu is a 20th Level Spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Zenburu has the following Paladin spells prepared:
1st Level (4 slots): armor of agathys, command, compelled duel, divine favor, thunderous smite
2nd Level (3 slots): branding smite, hold person, lesser restoration, locate object, spiritual weapon
3rd Level (3 Slots): bestow curse, dispel magic, fear, remove curse, revivify, spirit shroud
4th Level (3 Slots): banishment, dominate beast, staggering smite, stoneskin
5th Level (2 Slots): cloudkill, dominate person, destructive wave, holy weapon
Aura of Sheer Conquest. If a creature is frightened of Zenburu and start their turn within 30 feet of him, they have their speed reduced to 0, and take 10 psychic damage. If a creature within the radius is friendly to Zenburu, including himself, they gain a +4 bonus to all saving throws, cannot be frightened, and have advantage on saving throws against spells and spell effects.
Aura of Invincibility (1/Day). Every time Zenburu finishes a rest, he gains 100 temporary hit points. When these temporary hit points are depleted for the first time during a day, he shifts into a godlike avatar of conquest, giving him the following benefits for 1 minute:
- His multiattack action includes an additional attack from his Divine Sunderer.
- He has resistance to all damage taken.
- His melee weapon attacks score a critical hit on d20 rolls of 19 or higher.
Once this state is over, Zenburu no longer has resistance to non-magical bludgeoning, slashing or piercing damage until he regains his temporary hit points.
Conqueror's Rebuke. If Zenburu is not incapacitated, any creature that targets and hits him with an attack takes 4 psychic damage.
Divine Smite. Zenburu can expend a spell slot of 1st level or higher when making a weapon attack, dealing an extra 9 (2d8) radiant damage for a 1st level spell slot, plus an additional 1d8 for every spell slot level above 1st (up to 6d8), as well as an additional 1d8 against fiends and undead (up to 7d8).
Valhalla - Bloodlust. Zenburu can never have disadvantage on attack rolls against a creature that he can see.
Valhalla - Impeccable. When Zenburu hasn't lost any hit points, he has a +12 damage bonus with weapon attacks.
Multiattack. The Zenburu makes 2 attacks with his Divine Sunderer.
Divine Sunderer. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) slashing damage plus 4 (1d8) radiant damage and 9 (2d8) fire damage, as well as an additional 15 (2d10 + 1d8) radiant damage against fiends and undead.
Grievous Assault (1/day). If Zenburu retains all of his 1st level spell slots, he unleashes four auxillary arms from his back, each carrying a sunblade, and attacks once with each sunblade. Each Sunblade has an attack bonus of +13, and deal 25 (4d8 + 7) radiant damage. Zenburu expends a 1st level spell slot for each attack he hits with.
Nullification (4/day). Gilmore touches a creature or himself, and ends a spell affecting the creature.
Resurgence (1/day). Zenburu releases a cloud of healing energy into a creature within 5 ft. of him, healing it for 100 hit points.
Channel DIvinity (2/short rest). Zenburu has the ability to channel divine energy directly from his sworn oath, using that energy to fuel magical effects. He can use the following:
- Enlightened Domination. Zenburu presents himself and exudes an intimidating presence. All creatures within 30 feet that have a line of sight to Zenburu have to make a DC 18 Wisdom saving throw, or be frightened of him for 1 minute. All creatures frightened of Zenburu can make the saving throw again at the end of each of their turns, with disadvantage if they have direct line of sight to Zenburu, ending the effect on a success.
- Guided Strike. Zenburu brings the power of his god to attack with supernatural accuracy. When he makes an attack roll, he can burn a use of his Channel Divinity to add a +10 to the attack roll.
Previous Versions
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