Large unknown, Any Evil Alignment
Armor Class 19
Hit Points 180 (12d12 + 70)
Speed 50 ft., walk 30 ft., climb 30 ft.
STR
26 (+8)
DEX
24 (+7)
CON
22 (+6)
INT
16 (+3)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws STR +12, DEX +11, CON +10, CHA +10
Damage Resistances Acid, Cold, Necrotic, Poison, Radiant, Thunder
Senses Darkvision, Passive Perception 14
Languages Common, Deep Speech
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Frightening Presence. All creatures within 60ft must make a DC 15 Charisma saving throw on a failed throw the target becomes frightened and will lose the condition if it make and additional DC 15 Charisma saving throw, on a successful throw nothing happens.

Flesh. As a bonus action the Young Starvewalker can eat part of its flesh, losing 2d6 Hit Point, but gaining 1d8 Hit Points, and will have advantage on all throws for 3 turns.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5ft ft., 1 target. Hit: 9 (2d6 + 2) [Piercing] damage. Hit: 13 (3d6 + 3) [Necrotic] damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5ft, 1 target. Hit: 16 (3d6 + 5) [Slashing] damage. Hit: 17 (3d6 + 6) [Poison] damage.

Multi hit. Allows the Young Starvwalker to use both Bite, and Claw in one turn but has disadvantage on saving throws until its next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A creature roughly 6 feet tall covered in black hair with the skull of an unknown animal for a head.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

The_Winchester

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