Brutal Critical: can roll one additional weapon damage die when determining the extra damage critical hit with melee attack.
Reckless: gain advantage but enemies gain advantage on the creature using reckless
Action Name. Battle Ax
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 22 (3d12+ 6) [slashing damage] damage.
Action Melee weapon attack: +10 to hit, reach 5ft., one target. hit: 14 (2d8+6) bludgeoning damage
three melee attacks: one with its battle ax and two with its fists
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.






