Medium Humanoid, Any Alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The zealot is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The zealot has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, silvered shell*
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): mass healing word, protection from energy *SGttEH

Call to Radiance. As a bonus action, the zealot can expend a spell slot to magically imbue its weapons with divine power. Until the end of the turn, its melee weapon attacks deal an extra 10 (3d6) radiant damage on a hit. If the zealot expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Fatalis2007

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