Armor Class
13
(chain shirt)
Hit Points
27
(5d8 + 5)
Speed
25 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
13
(+1)
WIS
16
(+3)
CHA
13
(+1)
Skills
Medicine +7, Persuasion +3, Religion +5
Senses
Passive Perception 13
Languages
any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The zealot is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The zealot has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, silvered shell*
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): mass healing word, protection from energy *SGttEH
Call to Radiance. As a bonus action, the zealot can expend a spell slot to magically imbue its weapons with divine power. Until the end of the turn, its melee weapon attacks deal an extra 10 (3d6) radiant damage on a hit. If the zealot expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.







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