Armor Class
12
(natural armor)
Hit Points
1
(1d8)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
11
(+0)
CHA
4
(-3)
Saving Throws
DEX +4, WIS +2
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Mental Resistance. The Broodling has advantage on saving throws against being charmed, and magic can’t paralyze it.
Reckless. At the start of its turn, the Broodling can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The broodling makes one bite attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
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