Large Aberration, Unaligned
Armor Class 8 Natural Armor
Hit Points 52 (8d10 + 8)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Creep Vision. The overlord can see through the Zerg Creep within 60 feet of it, even if it is in darkness.

Transport Overlord. The overlord can transport up to 8 Medium or smaller creatures or objects.

Actions

Fungal Growth (1/day). The overlord releases a cloud of fungal spores in a 20-foot radius. Each creature in the area must make a DC 12 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

 

Description

The Overlord has a distinct appearance, resembling a large, fleshy, bloated sac with four large tentacles protruding from its body. The sac-like body is typically purple in color, with various veins and arteries visible on its surface. The tentacles are thick and muscular, with small spines covering their surface.

Monster Tags: abberation

Habitat: MountainSwampUnderdark

AK_Manticore

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