Tiny Humanoid (Lizardfolk), Neutral Good
Armor Class 15 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 20 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +3, WIS +5
Skills Insight +6, Persuasion +6, Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Deep Speech, Sylvan, Terra
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Dart. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage.

Blowgun. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 1 piercing damage.

Bonus Actions

Silent Advisor. Ze-terra targets a creature that can see her within 30 feet, and confers advantage on the next Charisma-related skill check the target makes, provided the target creature  understands Terra. Ze-terra can use this action a number of times equal to your proficiency bonus per day.

Description

Ze-terra is a tiny, elderly lizardfolk and the ward of Bo-terra. Her years have given her an edge in the art of understanding people, but have also rendered her mostly mute. She uses the sign language Terra to communicate with Bo-terra.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2023 1:40:16 PM
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1
1
Coming Soon

Monster Tags: Sidekick

ZachNoorman

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