Indomitable (3/Day). If Yujiro fails a saving throw, he can choose to succeed instead.
Relentless (Recharges after a Short or Long Rest). If Yujiro takes 30 damage or less that would reduce him to 0 hit points, he is reduced to 1 hit point instead.
Unarmed Savant. Yujiro's unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Multiattack. Yujiro makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (1d10 + 8) bludgeoning damage.
Demon's Back (Recharge 5-6). Yujiro's back muscles swell and harden, signifying the release of his full power. For 1 minute, his speed increases by 10 feet, he has advantage on all Strength and Constitution checks and saving throws, his attacks deal an additional 1d6 damage, and he gains temporary hit points equal to half his maximum hit points.
Intimidating Presence. Each creature of Yujiro's choice within 30 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Yujiro is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Yujiro's Intimidating Presence for the next 24 hours.
Counterattack. When a creature hits Yujiro with a melee attack, he can use his reaction to make a melee attack against that creature.
Description
Yujiro Hanma is a master martial artist and the strongest creature on earth in his own universe. He is often called "The Ogre." His raw power, speed, and ruthless attitude make him a terrifying opponent
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