Medium Humanoid (Human), Chaotic Neutral
Armor Class 17
Hit Points 150 (15d12)
Speed 45 ft.
STR
18 (+4)
DEX
20 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +7, DEX +8
Skills Insight +16
Senses Truesight, Passive Perception 14
Languages Common Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Lonely Samurai. enables Zephyr to counter with his bonus action when prepared.

Spellcasting. Zephyr is a 4th-level spellcaster. Zephyr has following spells prepared:
Cantrips (at will): Fire Bolt (5th level cantrip)
4th level (3 slots): Flame Blade 

Actions

Action Melee Attack.

Iai Slash: +4 to hit, reach 5 ft., 1 target.

Hit: 4d10 Slashing damage. 

Action Ranged Attack.

Fire Slash: +3 to hit, range 60 ft., 1 target.

Hit:  3d10  Fire damage.

Bonus Actions

Counter - if prepared, and Zephyr is attacked with a melee physical attack, can use an Action Attack as a bonus action.

Reactions

Counter. When hit with a physical Melee attack, is able to use an Action Attack as a bonus action.

Legendary Actions

Zephyr has one legendary spell that he has 3 charges for.

Zephyr holds one hand on his chest, and utters the words "be my Shield, Erebus"

Armor of Erebus (uses 1 charge). Gains Physical immunity for 5 turns, and his armor starts radiating an aura with red and black miasma.

Description

Samurai with Draconic armor, and a red Katana.

Monster Tags: Human

DaveFinite

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